

There are obvious advantages to using stealth to take out a few enemies quickly but it’s not a requirement.

Apart from this most of the time you don’t even have to use stealth, you can just start firing away if you enjoy weapon combat that much. The first time you encounter stealth is a heist mission and this is the only time where being spotted results in an alarm and checkpoint reset purely as a tutorial. Grabbing an enemy from below hanging on a ledge and pulling him over proves very satisfying. In these positions Nate can grab the mercenary in one foul swoop and kill them without alerting guards nearby. It's not just about moving between small patrols but also about hiding below ledges or behind obstacles. Stealth isn't a forced condition however, Nate takes up a crunched over position when in stealth mode and can instantly kill normal enemies from behind with a melee attack. Another featured a much more open snow covered hillside amidst an intensifying blizzard in this sequence stealth became a great way to quickly reduce the numbers of enemies but you could also use sniper rifles from a distance. One sequence featured Nate holding onto a signpost and moving from one side to another as he took out mercenaries in the buildings above using a pistol. Significantly the combat sequences introduce enough variety so it doesn't get predictable or stale even with long play sessions. Weapons seem far better balanced, especially pistols, and you will be changing weapons quite often as the ammo counts run low. The combat in Uncharted 2 is a well refined version of the original game with some excellent simplistic stealth implementation. Impressive vistas and solid combat are just the beginning The satisfaction begins with some great combat and stealth execution. Indeed Uncharted 2 has all the features to make it fantastic follow up effort from Naughty Dog. The multiplayer is also a successful component with some great co-op action comprising of some single player levels extracted and refined and some standard multiplayer modes. This presentation extends to the complex and very impressive set pieces helping lift the action to higher levels. The game provides complementary visual and audio treats that do look and sound a bit better than the original although not leaps above. There are not many frustrating sections due to a more frequent checkpoint save system bringing you right back to the action.
UNCHARTED 2 LAZAREVIC FREE
The platforming is relatively free flowing and natural without being difficult. The AI for friend and foe has been well implemented and does't interrupt the action or seem out of place. The combat is smooth, open and challenging with a nice amount of optional stealth thrown in. There are a few story twists right up until the end with some great cut scenes that really flesh out the characters. The game will take you through Nepal and Borneo with old allies Elena and Sullivan returning. It tells the story of the race to find the Cintamani Stone, between Nate and the war criminal Zoran Lazarevic, using the secrets of Marco Polo's lost fleet. Uncharted 2 features the return of Nathan Drake, the adaptable hero who has all the characteristics of a young Indiana Jones.
